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Samba
Дружинник


Пришел: 10.03.2002
Сообщения: 922
Откуда: Донецк
Добавлено: 15 апреля 2002, 02:23 [?] [PM] [M] [w] [m]   [«»]

Пока Нивал играет в войну,кое кто развивает идею Аллодов images/smiles/icon_smile.gif
http://www.boolatgames.com/

ftp://ftp.lethaldreams.com/lethaldreams-hq.avi
Демо ролик (17 Мб)
Dracon
Старейшина


Пришел: 17.02.2002
Сообщения: 2679
Откуда: Москва
Добавлено: 15 апреля 2002, 11:07 [?] [PM] [M]   [«»]

While trying to retrieve the URL: http://www.boolatgames.com/

The following error was encountered:

Access Denied.
Access control configuration prevents your request from being allowed at this time. Please contact your service provider if you feel this is incorrect.


А хотелось бы поподробней узнать.
Samba
Дружинник


Пришел: 10.03.2002
Сообщения: 922
Откуда: Донецк
Добавлено: 15 апреля 2002, 13:04 [?] [PM] [M] [w] [m]   [«»]

Незнаю это наверное какие то твои проблемы images/smiles/icon_sad.gif
Я и из дома и с работы выхожу на страницу без проблем.
Провайдеры разные...
Может сайт был временно недоступен?
Вообщето контора из моего города но не думаю что это как то
связано с доступом.
Svat
Дружинник


Пришел: 03.03.2002
Сообщения: 762
Откуда: Казань
Добавлено: 16 апреля 2002, 21:00 [?] [PM] [M] [i]   [«»]

Ещё клон?
Маккуро Куроске
Охотник


Пришел: 22.12.2001
Сообщения: 93
Откуда: Серпухов
Добавлено: 16 апреля 2002, 23:12 [?] [PM] [M] [w]   [«»]

У меня тоже не соединяется... images/smiles/icon_sad.gif
Может, хотя бы в двух словах расскажешь, в чём там дело-то? Интересно же!
Samba
Дружинник


Пришел: 10.03.2002
Сообщения: 922
Откуда: Донецк
Добавлено: 17 апреля 2002, 04:00 [?] [PM] [M] [w] [m]   [«»]

Цитирую c сайта:
"
Предлагаем вашему вниманию новый проект - Lethal Dreams
Это ролевая стратегия с оригинальным, динамически развивающимся сюжетом.
Это - оригинальные школы магии и оригинальный сбалансированный набор
персонажей.
Это - великолепная графика и мощный звук"
ссылка www.lethaldreams.com попробуйте может эта работает
скрины http://www.lethaldreams.com/screenshots.html

Из описания понял что игра основана в основном на магии (7 школ)
И еще что не планируется выход русской версии
images/smiles/icon_sad.gif
Английский текст :
New Role Playing Strategy game "Lethal Dreams" involves player into events taking place in a fantasy world on the side of one of the six magicians. Each of them is a specialist in one of the six paths of magic: Evocation, Incarnation, Necromancy, Portals, Enchantment and Transmutation. Besides the above, a seventh path exists in the game. It's a magic of Images. This path is open for all magicians. Each path has unique combination of spells that makes the opposite sides absolutely different from each other. The gaming world consists of battles between magicians in real time in the domains, small islands of substance, hanging in a limitless ocean of Chaos. The game is characterized by a dynamically developing plot and is not restricted by a strict set of missions that provides for a freedom of actions and development directions. There is a global step-by-step mode in the game. It allows you to investigate new spells, to interact with creatures dwelling in the domains, and to think over what happened to this universe.

Excellent 3D graphics and perfect sound are waiting for the player as well as advanced AI, which allows you to forget about usual limited abilities of the units. It's supposed to be a multiplayer mode with a possibility to edit and to create new domains.

The principal way of the influence on a surrounding universe in the game is Magic. Each of the seven paths of magic mirrors different principles of the magical influence.

The magic of Awakening controls primary magical energies and forces that came into being from the Chaos.

The essence of the magic of Incarnation lies in a materialization of non-material images and concepts, even such abstract ones as feelings are.

The magic of Necromancy studies fundamental principles of life and death.

The path of the magic of Portals controls all available paths and doors - in a metaphysical meaning.

The magic of Charms can turn any object into a repository of magical essence.

And finally, all dreams and feelings that only exist in this universe are under control of the magic of Images.

The path of magic of Evocation leads all of those, who follow it, to the source of any existence - to the primary energy, which still has neither shape nor matter. The magician is able shape it and to use for his own purposes. The fire and lightning are the most usual forms of magical energy. But it could also appear as an invisible force with the help of which a practiced mind can exert influence upon the surrounding world without corporal shell. Skilled magicians can impart a certain resemblance of life to various energy forms.

As any other path of magic, the path of Evocation could be drastically destructive and creative at the same time. There is no doubt, that in front of the enemies, the magician, who follows the path of Evocation, appears to be a destroyer fulminating and burning everything in his way. But there is also the reverse of the medal. In different worlds a multitude of wonders is created exactly by means of the magic of Evocation.

The most mysterious and insufficiently explored of all the existing paths is the magic of Incarnation. This path can lead the magician to the top of incredible power because its disciple can add the flesh to his dreams. But the path to the top is thorny and twisting. Monsters generated by his own mind lie in wait for a careless pilgrim. It's difficult and dangerous to control external energies but it's more complicated to learn how to manage your own thoughts.

The magic of Incarnation has a power to embody even such an abstract thing as feelings, allowing them to exist on their own, which is a real strange occurrence. It's considered that the peak of the magician magic is an embodiment of such global concepts as War and Peace. But the results of such experiments are still hidden behind the curtains of mystery.

In many cultures the magic of Necromancy is considered to be an obscure and evil art and its disciples are devil incarnates. Yes, the magician who follows this path could bring innumerable disasters using his power. The path of the magic of Necromancy allows you to touch directly the fundamentals of the life and the death and even to control them to a certain extent. That's why necromancer could become a perfect killer, who can destroy the spirit bypassing flesh. But for all that, using his magic power he can cure deadly wounded and hopelessly sick people, and even raise from the dead. And this is the epitome of the power of Necromancy.

The power cannot be evil or good by itself. Everything depends on the way it has been applied. Nevertheless, the knowledge of the deepest secrets of existence lies as a terrible burden even on the practiced mind on the magician. Those fallen under this burden are becoming the source of fear and hatred directed against the magic of Necromancy.

The might of the magic of Portals is the power over all paths and is the means to open or to close any door. You shouldn't consider these words ad verbum as these doors are not made of wood or metal. They are always somewhere near you - you have only get ready for your wandering, and the first step you make will lead you through such doors.

The Gatekeeper magicians, as they are called, wield this knowledge to perfection. It allows them to overcome any distance in the blink of an eye or to call on other strangers. Other side of their power is an ability to change a location of any object and to close the way for any creature, object or power.

The magic of Portals is the binding link between dwellers of myriad worlds. That's why Gatekeepers more often, than other magicians, have to deal with absolutely alien appearances from strange places, right beyond any understanding.

The path of the magic of Transmutation is a reflection of continuous changes of existence. To change, to do something anew, to add a new look - all of these are related to the activity principles of the magic of Transmutation. As any other magic path, this one could be used for demolition as well as for constructive endeavor. Powerful magicians can transform mounts into plains; create seas on site of deserts. Diamond flows like water; earth revives and moves under the paternoster of Transmutation. Using them you can create beautiful palaces and twist enemies into a knot. But the greatest peril hidden in a path of Transmutation awaits the magician himself. A very deep perception of changeability and instability of the outward universe adversely affects stability of a mind.

If a tree starts to walk, if a stone starts to talk - these are the results of the influence of the magic of Enchanment. This magic has a power to bring a grain of miracle into trivial things. Having the thinnest and imperceptible influence on the outward universe, the magic of Enchanment permeates everything around. The happiest place is the world including the largest presence of this path. Even the spirit of living creature that resides into its body is the demonstration of the magic of Enchanment.


Nevertheless, the path of magic of Enchanment is endowed with its own obscure and frightening sides. Practiced magician can suppress and even take under control minds and bodies of other creatures putting his spells on them. Those, who take risk to struggle with a disciple of this path, can become enemies to themselves.

Nothing could be submerged from the magician who is skilled in the magic of Images. Neither walls, nor mounts, nor distances could cover the image, which the mage wishes to see. The path of the magic of Images could be the greatest assistant to the one, who wants to see the unseen, to hear the unheard, to know the unknown.

But this way also has its own dark side. With the same effectiveness as he goes through the process of cognition, the magician can hide the truth from eyes of others or could create absolutely faked images - phantoms. The powerful magician could force his victims to lose any feeling of reality, even to become insane or to die. Feelings are the last judges of the surrounding world. When they let down - the consequences could be awful.
Brand
Оружейник


Пришел: 19.01.2002
Сообщения: 177
Откуда: из ***** на лыжах
Добавлено: 17 апреля 2002, 20:05 [?] [PM] [M] [i]   [«»]

Да вроде смахивает на аллоды.
Lord
Изгнан


Пришел: 15.04.2002
Сообщения: 10
Откуда: США
Добавлено: 17 апреля 2002, 20:18 [?] [PM]   [«»]

Прекрасная картина пришел на русский сайт - а здесь все тоже - вы четко сформулируйте мысль - чем вас это заинтересовало - следующий раз зайду - отвечу.
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